The Room: Old Sins

The Room: Old Sins

By Fireproof Games

  • Category: Games
  • Release Date: 2018-01-25
  • Current Version: 1.0.4
  • Adult Rating: 9+
  • File Size: 1.04 GB
  • Developer: Fireproof Games
  • Compatibility: Requires iOS 10.0 or later.
  • App Ratings:
    5/5 ( 16,446 Reviews)
  • Price:
The Room: Old Sins App Ratings: 5
Total 16,446 Reviews

The Room: Old Sins App Description

Enter The Room: Old Sins and be transported to a place where tactile exploration meets challenging puzzles and a captivating story. The sudden disappearance of an ambitious engineer and his high-society wife provokes the hunt for a precious artefact. The trail leads to the attic of their home, and the discovery of an old, peculiar dollhouse… Explore unsettling locations, follow obscure clues and manipulate bizarre contraptions as you uncover the mysteries within Waldegrave Manor. THE ULTIMATE PUZZLE BOX Explore a deviously complex dollhouse which transforms at your fingertips. Each intricate room is a portal to a new, stunning environment. PICK-UP-AND-PLAY DESIGN Easy to begin yet hard to put down, enjoy a unique mix of intriguing puzzles with a simple user interface. INTUITIVE TOUCH CONTROLS A tactile experience so natural you can almost feel the surface of each object. INTRICATE OBJECTS Examine dozens of detailed objects to discover which of them conceal hidden mechanisms. ATMOSPHERIC AUDIO A haunting soundtrack coupled with dynamic sound effects create an unforgettable soundscape. iCLOUD & GAMECENTER SUPPORTED Share your progress between multiple devices and unlock achievements. MULTI LANGUAGE SUPPORT Available in English, French, Italian, German, Spanish, Brazilian Portuguese, Turkish and Russian. Fireproof Games is an independent studio from Guildford, United Kingdom. Find out more at Follow us @Fireproof_Games Find us on Facebook


The Room: Old Sins App Screenshots

The Room: Old Sins App Reviews

  • Need more!!

    By Hixyousuck
    I absolutely loved it! I’ve been following along since the very first The Room and this one goes along with the story line perfectly! It’s eerie as usual, yet it still makes sense. I loved every single one of these games because they make you think and just when you think you know it all - boom! - I got stuck for about a half an hour because of something so small I overlooked. Side note.. If you’re overlooking these games just because of having to pay, think twice. It’s always one flat rate followed by hours upon hours of true room escape puzzles. 100% worth it. Good luck and have fun!
  • Love This Series!!!!!

    By interweave
    I just love, love, love this series! Easily one of my favorite puzzle games of all time! Can’t wait for more!!!
  • A great series

    By AndyDrum
    Each one as good as the last. I’ve played all of them and every Room game is an instant buy for me.
  • The game is a great challenge

    By Chuck2011
    Old sins took me almost 9 hours to complete and I loved it, every single frustrating second of it. If you like a great challenge then u gotta try this.
  • Fantastic series

    By Opusga
    The latest entry into this series doesn’t diss point at all. Can’t wait for the next one!
  • Entertainment

    By doolind5
    That’s what it was good at, the game entertained me and that’s a plus considering other IPad games. It wasn’t too short either and the price was affordable. I also must say the graphics were top notch which was refreshing as other games were cartoonish! Thank you keep them coming!
  • More, PLEASE...

    By HSFL player
    Completely immersive game play. Can’t wait for the next installment. Totally addictive.
  • Love it

    By Jinkins7187
    I bought all of them, and I would like to keep going playing this kind of game, great adventure
  • Fireproof Games = AMAZING

    By Activreadee
    All the Room games are outstanding and Old Sins is the best yet.
  • Despite the five, I do have some constructive criticism

    By sarsmiles
    I give the Room: Old Sins five stars, despite the fact that I believe it is one of the weakest out of the Room games, because it is still undoubtedly one of the best puzzle games I’ve ever played and one of the best games on the Apple store. I’ve played each of these games more times then I can count, and have memorized every puzzle and every solution. Despite that, I still come back for more due to the overall atmosphere and delight you feel when solving the rooms. But here comes my criticisms— I do believe this is the weakest game of the four. I have one major complaint— the camera continues to be frustrating. I absolutely, positively hate how it wrests control from the player constantly. Part of the reason these games are so wonderful is that they are able to somehow mimic real-life tactile feedback with great audio and the ability to almost perfectly control everything down to a screwdriver and (in three) bellows. In this game, the camera and the game constantly takes that away. The box will open for you. You can’t grab the item for an arbitrary amount of seconds because the camera wants to woosh around first. This became increasingly frustrating the more I played. I could go on about this. I had originally thought that three frustrated me the most camera wise because of where you were arbitrarily placed upon entering a room, but this game was actually worse in that regard despite placement being better. I don’t know if the camera was made this way to show off the gorgeous graphics or to make spotting clues easier. Either way, it shouldn’t have been implemented like this. My other complaints are more personal. I felt like the atmosphere of this game was not as good as the others— in the others you felt lost within great cavernous space. You were the rat in the maze. It made everything spookier and more intense. It was probably purposeful, but I felt like having a small house that the player consistently manipulated destroyed that sort of over-arching atmosphere. Instead of being the rat in the maze, we were the researcher. It’s interesting but not as fun. Another complaint is that it was far easier than the others. The major reason being that the eyepiece highlighted every single object that was important. This made it so that you wouldn’t miss any clue. Any. Maybe they did this to make the game more accessible, but I found it less thrilling when I solved something. Another reason was that the puzzles were far simpler— like spin this wheel. And this wheel. It was more tactile-based, despite the fact that the game mechanics make that not as satisfying as I explained above. Despite these criticisms, I want to end on a positive note. The story was wonderful. I thought that it was the strongest part of the game. It’s always nice to have puzzle games with compelling stories. That’s what puts this series and Portal as some of my favorite games ever. I can’t wait until the next installment.